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本教程是由Digital-Tutors机构出品的ZBrush生物概念设计教程,时长:1小时19分,教程使用软件:ZBrush 4R2 ,作者:Justin Marshall ,官方发布时间:2012年2月1日,语言:英语。

在这个ZBRUSH的教学中,我们将使用一些很棒的工具来创建生物概念设计。当为不同的项目设计生物的时候,我们需要创建各种不同版本,从而能够从中选择所需要的外观。这个过程越快越容易,那么最终模型最越快被创建与集成到成品中。我们将讨论如何使用DynaMesh作为ZSphere与ZSketching的替代方法。它能让我们快速的得到模型,并且无需担心polygon数量,拓扑,或者是拉伸的polygon。我们还会学习到如何使用shadowbox创建模型的部分,还有如何将它们快速的集成到我们的作品中。

ZBrush 是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。

Digital-Tutors Professional Series Creature Concepting in ZBrush 4R2

In this ZBrush tutorial, we will talk about methods for using some of the great tools available in ZBrush 4R2 to create creature concepts. When creating creatures for different types of projects, it’s often necessary to create multiple variations or ideas to be able to narrow down the desired look. The faster and easier this process is, the quicker the final model can be created and integrated into the production. ZBrush 4R2 offers a number tools that lend themselves well to this concepting process. We’ll talk about using DynaMesh as an alternative to ZSpheres or ZSketching. It will allow us to quickly build up models, without having to worry about polygon count, topology, or stretched polygons. We’ll also cover methods for creating pieces with ShadowBox and integrating those pieces quickly into our concept mesh. We’ll also talk about adding rr-sc.com finer details so we can get a more finished looking concept. We won’t go step by step in creating every part of a particular model, but rather talk about the methods you can use to get your creature concepts created as efficiently as possible.

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资源名称: ZBrush生物概念设计教程

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