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本视频教程是由Digital-Tutors 机构出品的AE制作平板电脑动画视频教程,Digital-Tutors Creating Contrasting Animations with Solid Shapes in After Effects,时长:3小时14分,大小:1.83 GB,格式:FLV高清视频,附工程源文件,教程使用软件:After Effects CS6,作者:Laura Smith,官方发布时间:2013年1月14日,语言:英语。。

After Effects是Adobe公司推出的一款图形视频处理软件,适用于从事设计和视频特技的机构,包括电视台、动画制作公司、个人后期制作工作室以及多媒体工作室。而在新兴的用户群,如网页设计师和图形设计师中,也开始有越来越多的人在使用After Effects。属于层类型后期软件。

Digital-Tutors机构是号称全球最大的CG付费教程网站,2000多万次视频播放记录,顶级客户的优秀项目实例,被誉为教学和娱乐结合的最好的教程,RenderMan创建人称之为“完美的学习站点”,成立至今已经有12年之久,内容集中在视频制作和游戏制作两大板块,其网站完整的教学的理念,先进的技术支持(他们甚至开启了移动手机看教程的计划,支持IPAD/IPHONE/ANDROID),都让人耳目一新。尤其是多层级的教学难度设置,有趣的考试内容,时不时的竞赛,让DT成为非常活跃的一个CG机构。

Digital-Tutors Creating Contrasting Animations with Solid Shapes in After Effects

In this series of After Effects tutorials, we will talk about the steps we take to create an animated tablet commercial while learning tips and concepts you can use in your own projects. We’ll start by discussing the thinking behind what shapes and animation types we will use in the process, and establish that none of these decisions are arbitrary or based on something just “looking cool”. There is a reason behind all of the choices we make as we progress through the project.

We also talk about using masks and custom alphas and when we would use one over the other. You’ll learn a lot of tips for speeding up your workflows when creating a project that has lots of similar elements. This training is full of workflows for not only quickly creating complex shape animations, but also covers how to approach the thinking behind what shapes to use when you want to create something that is abstract.

By the end of this tutorial, you will not only have created your very own animated tablet commercial, but also picked up the skills and thought process you will need to implement the next time you want to tackle a project that uses abstract imagery and animation. In this series of tutorials, we will talk about the steps we take to create this animated tablet commercial. We start out by discussing the thinking behind what shapes and animation types that we use in the process. We establish that none of these decisions is arbitrary or based on something just “looking cool”. There is a reason behind all of the choices we make as we progress through the project. We also talk about using masks and custom alphas and when we would use one over the other. We learn a lot of tips for speeding up workflows when you are creating a project that has lots of similar elements. This course is full of workflows for not only quickly creating complex shape animations but how to approach the thinking behind what shapes to use when you want to create something that is abstract. So let’s go ahead and get started by talking about what some of our shapes and animations will be derived from and begin by creating our first shape.

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