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本视频教程是由CGCookie机构出品的Unity武器弹药跟踪统计系统制作视频教程,CGCookie Creating a Stat Tracking Inventory System,时长:2小时,大小:900 MB,MP4高清视频格式,附工程源文件,教程使用软件:Unity 5.0,作者:Jonathan Gonzalez,共10个章节,语言:英语。

Unity是由Unity Technologies开发的一个让玩家轻松创建诸如三维视频游戏、建筑可视化、实时三维动画等类型互动内容的多平台的综合型游戏开发工具,是一个全面整合的专业游戏引擎。Unity类似于Director,Blender game engine, Virtools 或 Torque Game Builder等利用交互的图型化开发环境为首要方式的软件其编辑器运行在Windows 和Mac OS X下,可发布游戏至Windows、Mac、Wii、iPhone、Windows phone 8和Android平台。也可以利用Unity web player插件发布网页游戏,支持Mac和Windows的网页浏览。它的网页播放器也被Mac widgets所支持。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

CGCookie Creating a Stat Tracking Inventory System

In this tutorial series we’ll be going over how to create a stat tracking weapon that uses UI elements to display things such as ammo and health status in real time. We’ll be combining this with animations, scripting and some images to create a unique weapon system. You’ll need to use Unity 4.6 as we’ll be using the “world space” UI to place text and images directly onto our weapon.

The things that will be covered in this series are:

How to use a world space canvas onto a moving game object

Using Mecanim and animation events to call a function at a specific time

Creating text elements that update their values based on C# scripts

Using GetComponent to grab components from other game objects and change their values

Animating a UI mask with a script using a scrollbar and an image

How to create a simple pickup object that can add or subtract values such as ammo

and health

This course will end with a student challenge for those who want to take the skills and

techniques they learned and apply them in their own unique way. This challenge is set to test what you’ve learned throughout the course and encourages you to think creatively to achieve a specific function within the game.


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