本书籍是关于Blender游戏制作入门指南书籍,大小:11.15 MB,共206页,语言:英语。。
Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。
Blender Game Engine Beginners Guide
Use Blender to create a complete 3D video game
Ideal entry level to game development without the need for coding
No programming or scripting required
What you will learn from this book
How to control game characters
Setting up a complete game level
Creating spawn points for your player character
Modify enemy behavior without needing to use scripts
Set up collision detection and enemy AI
Import freely available 3D game assets for use in your game
How to master Blender’s logic editor