本书籍是关于Maya与Mudbox游戏建模与贴图技术书籍，Maya for Games Modeling and Texturing Techniques with Maya and Mudbox，大小：28.94 MB，格式：PDF高清，共401页，语言：英语。。
Maya是美国Autodesk公司出品的世界顶级的三维动画软件，应用对象是专业的影视广告，角色动画，电影特技等。Maya功能完善，工作灵活，易学易用，制作效率极高，渲染真实感极强，是电影级别的高端制作软件。Maya 是目前世界上最为优秀的三维动画的制作软件之一，主要是为了影视应用而研发的，所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作，影视广告设计，多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一，它是Alias|Wavefront公司在论坛1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿，但Maya凭借其强大的功能，友好的用户界面和丰富的视觉效果，一经推出就引起了动画和影视界的广泛关注，成为顶级的三维动画制作软件。
Mudbox数字雕刻与纹理绘画软件结合了直观的用户界面和一套高性能的创作工具，使三维建模专业人员能够快速轻松地制作高度箱底的有机和无机三维资产 已经被 Autodesk 公司买下，更名为：《欧特克数字雕刻软件》。分为支持32位系统和64位系统的版本。基本操作方式与 Maya 相似，在操作上非常容易上手。
Autodesk® Mudbox™ 由电影、游戏和设计行业的专业艺术家设计，为三维建模人员和纹理艺术家提供了创作自由性，而不用担心技术细节。Mudbox 是一个杰出的数字雕刻和纹理绘画解决方案，结合了高度直观的用户界面和强大的创作工具集，可用于制作超逼真的三维模型。Mudbox 打破了传统三维建模软件的模型，提供了一种包括二维和三维层的基于笔刷的有机三维建模体验，可以轻松管理多个网格和贴图上的雕刻与绘画迭代。您也可以在一个目标环境中评估或呈现您的作品，从而确保准确、逼真的结果。
开发团队的高端影视行业背景更使得该软件拥有无与伦比的性能。据称 weta 已经在生产线上彻底放弃了 Zbrush，而转向目前仍在Beta开发中的这款神秘雕塑建模软件 Mudbox。Mudbox 已在去年被用于《金刚》的制作生产线中。以制作《指环王》《金刚》《纳尼亚传奇》而闻名于世的着名CG特效公司已经在生产线上彻底放弃了Zbrush软件，而转向一个目前神秘雕塑建模软件Mudbox。
Maya for Games Modeling and Texturing Techniques with Maya and Mudbox
Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: “Image Based Modeling” where efficient, realistic models can be created very quickly. Ingrassia’s techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels.
Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic “box” modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author’s experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers.
One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today.
The accompanying DVD includes 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a “Killer Demo Reel” showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.
–Author Ingrassia is a veteran artist and instructor (Senior Artist on several XBox game projects; and Senior Maya Instructor for Escape Studios in London, considered the top training academy in Europe; with game credits including Shadowrun (2007), Azurik: Rise of Perathia (2001), Harry Potter and the Sorcerer’s Stone (2001), Electronic Arts, Inc.) He provides insider secrets, tips, and tricks so that artists can learn a wide variety of cutting-edge modeling and texturing techniques.
–The latest Next-Gen modeling techniques combined with “tried and true” processes provide a leg up for artists new to game work so that they can “hit the ground running” with professional results. + DVD with bonus videos on advanced modeling techniques.
–Game Industry professionals speak about their experiences and advice providing artists with candid, unique insights into the game industry (how they broke in, and how they stayed in).
–Coverage of Autodesk’s newly acquired MUDBOX software, so that artists can learn quick and effective sculpting techniques to make use of this exciting and powerful tool that can add a professional look to their models. (Ingrassia has been working with Mudbox for years – he recently gave a lecture on the tool at an animation festival in Prague. His expertise will come through in the book.)