本教程是由Digital-Tutors机构出品的Maya建模结构拓展训练教程,时长:1小时04分,附工程源文件 (77 MB),使用软件:Maya 2012,作者:Justin Marshall,官方发布时间:2011年11月1日。
Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。
Digital-Tutors Modeler’s Toolbox Topology Tips
In this tutorial, we’ll cover a series of lessons to discuss some of the issues we face when dealing with the topology of our models. The topology or edge flow of our models is an important consideration for many reasons. Over the course of the these lessons, we’ll look at how topology can affect the shape of our models. We’ll looks at ways of finding and cleaning up n-gons and triangles. We’ll also talk about how the topology affects smoothing and edges of our models, and how much animation and deformation depends on good topology. Many of the lessons in this tutorial were created to address specific issues students have had in dealing with the topology of their models, so hopefully you’ll be able to pick up a few tips to add to your Modeler’s Toolbox.
教程详细章节目录(共8章节):
8 videos in this course