本教程是由Digital-Tutors机构出品的Unity游戏开发最终合成教程,时长:1小时22分,教程使用软件:3ds Max 2012 ,作者:Kyle Green ,官方发布时间:2012年2月1日,语言:英语。
在本教学中我们将学习在3DS MAX中为一个室外场景进行照明的时候需要使用的各种工具与技术还有流程。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。
Digital-Tutors Exterior Rendering Techniques with mental ray and 3ds Max
In the series of lessons, we will explore the various tools, techniques, and procedures that we can use when lighting an outdoor scene in 3ds Max. We will begin the tutorial by learning how to set up a realistic outdoor illumination source, and how to simulate physically-accurate light behavior within our scene. We will then discuss the importance of incorporating a proper linear workflow into our pipeline, which includes using gamma-correction on our textures and materials within 3ds Max. We will also see how we can use a post application like Photoshop to add some finishing touches to our final render with a minimal amount of effort. By the time you complete this tutorial, you will be much better prepared to overcome many of the common challenges faces when rendering an outdoor environment in 3ds Max.