本视频教程是由vray-training机构出品的3DsMax与Vray室内设计综合训练教程,Stanislav Orekhov’s Interior Design with 3Ds Max and Vray,大小:12.9 GB,AVI高清视频格式 工程源文件,作者:Stanislav Orekhov,语言:俄语。。
3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2012。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如X战警II,最后的武士等。
VRay是由chaosgroup和asgvis公司出品的一款高质量渲染软件。VRay是目前业界最受欢迎的渲染引擎。基于V-Ray 内核开发的有VRay for 3ds max、Maya、Sketchup、Rhino等诸多版本,为不同领域的优秀3D建模软件提供了高质量的图片和动画渲染。除此之外,VRay也可以提供单独的渲染程序,方便使用者渲染各种图片。
Stanislav Orekhov’s Interior Design with 3Ds Max and Vray
Contents of the course:
First System settings and rules of scene management, a enable effective work.
• The current program version
• Recommendations for Computerkonfigurierung
• Units
• Important settings of 3D MAX
• DWG Import
• Using Proxy for complex objects
• Vray scene converter in action
• Arrangement of modeled objects in the scene
• Archiving rules for the Scene
Second Effective Modeling
• Scaling
• Groups, principles of object grouping
• Effective and easy work with layers
• Modeling rules to work for effective
Should know and follow
• Modeling Tips: How to get easier, faster and better working
• Bans in modeling. The worst mistake
• The most important modifiers and their use
• Example of rapid modeling of a classic interiors
• An essential element of interior design
• Top 20 sizes, and you know the note should
• Rules for the correct modeling of furniture
• Grouping objects
• Arrangement of the objects in the scene
• Design and Elements
• Description of the model library
• Description of the texture library
• Methods for faster work
Third Visualization
• The work of a Visualisators
• Quality standards for the visualization of the interior design
• Arrangement of decorative objects in space
• Installation of the Environment
• UVW Mapping
• Materials – everything what you should know
• Textures – all what you should know
• Step-by-step configuration of Batch Render
• Rules for processing the files with the resulting figure
4th Camera Settings
• Detailed settings of Vray Physical Camera and the important parameters
• General Information
• Optimum height of the camera
• Selection of the viewing angle
• The effective use of color balance
• Principles of ISO settings in the interior
• Camera settings and composition
5th Exposure
• Used in Vray light sources and their use in interior design
• Arrangement of light sources
• Detaillieret all settings Vray light sources
• Vray settings, which are responsible for the speed and quality of the rendering
• Optimal settings for rendering S etup
• Two basic ways to configure Render in Vray
• Working acceleration
• Principles of lighting
• One-day exposure
• Step-by-step instructions for configuring the daylighting
• Mixed exposure
• Step-by-step instructions for configuring the mixed exposure
• Evening and night exposure
• Step-by-step instructions for configuring the evening and night exposure
• Illumination of complex spaces
• Final work with materials
• Highly effective scene settings
• Preliminary visualization
• Final visualization
6th All problems with rendering and their solutions
• Problem-finding and rectification
• Procedure for the discovery of a problem object
• Working with a curved scene
7th Photoshop and postprocessing
• Application
• The most important keys in action
• Brush the color effect
• Step-by-step example of how to use Photoshop
• Hotkeys
8th The composition
• The most important rules and laws of composition
• The purpose of visualization in interior design
• Means to achieve artistic integrity in the figure
• The perspective and the volume of the figure
• Division by regions
• Visual resistance of Figure
• Rhythm
• Exposure
• Brightness
• Contrast
• Sunlight
• Mixed exposure
• Day and night lighting
• Cameras
• The setting of the optimum viewing angle
• Balance the figure
• Even angle
• Frame
• Cut-off objects
• Aspect ratio, lens selection
• Averages
• Special effects and their application areas
• Filling the interior
• Most important objects
• Plants
• Living things inside
• Large and small objects
• Space Dependent Fill Object