本教程是由Digital-Tutors机构出品的Unity手机游戏开发UV布局与贴图教程,时长:1小时47分,附工程源文件(43M),使用软件:Maya
2012, Photoshop CS5,作者:Kyle
Green,官方发布时间:2011年12月23日。
在本系列教学中,我们将学习创建地下铁道关卡的UV与贴图所需要使用的技术与步骤。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。
Digital-Tutors
Unity Mobile Game Development UV Layout and Texturing
In this series of
tutorials, we will teach you the techniques and steps used when creating the UVs
and textures for the subway level used throughout our Unity Mobile Game
Development series. We will start by talking about some steps for starting your
UV layout process as well as some important concepts that you should keep in
mind whenever preparing your UVs and your textures for use inside of Unity. We
will talk about the importance of hiding UV seams on your geometry, planning
texture layouts on your objects to maximize efficiency, you will learn UV layout
and geometry modification tricks that can dramatically enhance the use of your
UV texture space, and we will spend time in Photoshop learning how the textures
in our level were created.