本教程是由Digital-Tutors机构出品的Unity手机游戏开发构思与设计教程,时长:1小时19分,附工程源文件,使用软件:Photoshop
CS5,作者:Eddie
Russell,官方发布时间:2011年12月23日。
在本系列教学中,我们将学习为游戏创作概念艺术,还有概念艺术家如何参与到制作流程中。我们还会学习到游戏设计文档,从而确定需要哪个assets的概念设计。从这里开始,我们将学习为游戏设计一个关卡。接下来我们将学习如何通过创建概念草绘来可视化这个布局。最后我们将重点从绘制概念艺术转移到渲染出合成效果,规划与绘制光源。并且渲染出有机材质。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。
Photoshop是Adobe公司旗下最为出名的图像处理软件之一,集图像扫描、编辑修改、图像制作、广告创意,图像输入与输出于一体的图形图像处理软件,深受广大平面设计人员和电脑美术爱好者的喜爱。CS5加入了全面改进后的高清视频渲染引擎Mercury,尤其是其视频处理软件Premiere
Pro。Mercury可以利用显卡的图形处理能力加速对高清格式视频的编解码和播放,当然不是所有的显卡,由于和NVIDIA之前达成的协议,Mercury只
支持NVIDIA的显卡。
Digital-Tutors Unity Mobile Game Development Concept and
Design
In this collection of lessons we will learn about creating concept
art for a game as well as how the role of the concept artist fits into the
production pipeline. We will begin this course by learning about the role of a
concept artist and how that role fits into the production pipeline. Next, we
will learn about the game design document and then use it to determine which
assets concept art is needed. From there, we’ll move on and learn about
designing a level for our game from the ground up by planning out its overhead
layout. Next, we will learn how to visualize this layout by creating concept
sketches. Lastly, we will shift our attention to painting the concept art,
focusing on rendering out our composition, planning for and painting the light
sources, and then rendering out organic material to line the walls of our level.
After going through this course, you will gain a better understanding as to why
decisions are made during the process of creating concept art. You will also
learn the basic steps involved in visualizing an idea for a level in a piece of
artwork.