本教程是由Digital-Tutors机构出品的Unity手机游戏开发环境建模,时长:1小时29分,附工程源文件(9M),使用软件:Maya
2012,作者:Justin
Marshall,官方发布时间:2011年12月23日。
在本系列教学中,我们将学习为Unity游戏项目制作一个地下铁道关卡。我们将从查看游戏参考文档开始,它能给到我们非常多的信息。它们不光体现在角色的外观上,还体现在一些技术性的方面,例如几何体与贴图分辨率。我们将讲到一些基本的建模技巧。接着我们将集中精力制作关卡一个无缝连接的部分。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。
Digital-Tutors
Unity Mobile Game Development: Environment Modeling
In this series of
tutorials, we will talk about some of the steps that we went through in order to
build the subway level for our Unity mobile game project. In this course we will
examine the process of creating the game level for our Unity mobile project. We
will start by referencing our game document, which will give us a great deal of
information, not only on the look of our models, but also on more technical
aspects like geometry and texture resolutions. We'll talk about basic modeling
techniques for creating the different parts of our game level and we'll
concentrate on creating portions of the level that can be seamlessly tiled.
We'll go over how we can break down our reference art and where we can add
unique details to break up the repeating geometry. We'll finish by talking about
methods for making sure all of the pieces match up properly and are saved out
for uv and texture work. This course goes over the process for creating our game
level and the thoughts behind the decisions but it is not a step-by-step
modeling tutorial. If you'd like to get up to speed on modeling in Maya, I'd
recommend the Introduction to Modeling in Maya which goes over the tools we use
here in greater detail. If you want a more step-by-step look at game-type
environments in general, try Creating Low Resolution Environments in Maya and
Photoshop.