本教程是由Digital-Tutors机构出品的Unity手机游戏开发系列:游戏状态栏制作教程,时长:1小时57分,包含工程源文件,教程使用软件:Unity 3.4,作者:Chris Glick,官方发布时间:2012年2月1日。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。
Digital-Tutors Unity Mobile Game Development Game State
In this Unity tutorial, we’ll learn how to code a game’s state or logic to keep track of things like timers, kills and rounds. Through these lessons, we’ll examine our game design doc and build game-play functionality. We’ll begin with creating a simple count-down timer and how to let other scripts cleanly access it. Then we’ll learn how to start and end our allofcg.com game with a splash rr-sc.com screen to hide the level. Next we’ll create functions for the various parts of a game, like winning a round, pausing the game, killing an enemy, saving our data, resetting our game, and game over. Finally we’ll take a quick look at randomly spawning our player. A game’s internal logic is one of the most important parts of any game’s renrensucai.comdevelopment. By learning how to deal with many common game states, we can extend them to fit our own game’s needs
教程章节详细目录: