本教程是由Digital-Tutors机构出品的Unity手机游戏开发照明与lightmapping教学,时长:1小时07分,附工程源文件(149M),使用软件:Unity
3.4,作者:Kyle
Green,官方发布时间:2012年12月23日。
在本教学中,我们将为大家介绍那些用来创建地下铁道关卡所要使用的照明的技巧与步骤。开始的时候我们会使用一个简单的长江来阐述实时阴影与照明的主题,我们还将研究Unity中lightmapping的流程,它能够让我们固化间接照明,阴影与Ambient
Occlusion到贴图中。在我们讨论lightmap的时候,我们还会让大家看到多种基于对象的UVS来获得合适的lightmapping结果的方法。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。
Digital-Tutors
Unity Mobile Game Development: Lighting and Lightmapping
In this series of
tutorials, we will teach you the techniques and steps that we used when creating
the lighting for the subway level used throughout our Unity Mobile Game
Development series. We will start by using a simple scene to demonstrate topics
such as realtime shadows and lighting, we will also explore the process of
lightmapping inside of Unity, allowing us to bake indirect illumination, shadows
and ambient occlusion directly into our texture maps. While discussing
lightmaps, we will show you a number of methods for getting a proper
lightmapping result based on your object's UVs. We will also discuss how lights
and shadows play a critically important role in conveying a certain mood or an
atmosphere within our environments.