本教程是由Digital-Tutors机构出品的Unity手机游戏开发装饰品制作教程,时长:1小时19分,附工程源文件(492M),使用软件:Maya
2012, Mudbox 2012, Photoshop CS5,作者:Justin
Marshall,官方发布时间:2011年12月23日。
在本教学中,我们将学习为Unity游戏项目的关卡制作道具与装饰品。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。
Digital-Tutors
Unity Mobile Game Development Set Dressing
In this series of tutorials, we
will talk about the process we went through to create props and dress the level
of our Unity Mobile Game Development project. We will start the training by
taking a look at our game development document as well as the artwork that we
have. These will give us a better idea of the technical aspects of our models
and their look. We'll talk about building the geometry and creating texture maps
for pieces of our level like old oil drums, boards and lights. We'll also cover
workflows between Maya and Mudbox for modeling, sculpting, and painting bits of
organic debris to illustrate the enemy infestation. We'll finish up by talking
about dressing the set temporarily in Maya as a guide for the final dressing in
Unity. This course goes over the process for creating props and set dressing and
the thoughts behind the decisions but it is not a step-by-step tutorial. If
you'd like to get up to speed on modeling in Maya, I'd recommend Introduction to
Modeling in Maya which goes over the tools we use here in greater detail. If you
want a more step-by-step look at creating assets in Mudbox, we have a variety of
training available, including Introduction to Mudbox 2012 which will get you
started very quickly. So over the next hour and a half or so, we'll talk about
creating the pieces necessary to dress our set and give it a realistic, aged and
worn look.