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本教材是由CG Cookie机构出品的Blender与Unity游戏建模制作教程,时长:2小时40分,大小:3.31 GB,MP4视频格式,教程使用软件:Blender 2.6+ Photoshop CS 6 Unity 3.5,语言:英语。

Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。

CG Cookie Low Poly Game Asset Creation Fire Hydrant in Blender and Unity 3D

Through this Blender and Unity tutorial you will learn how to create low poly assets for games. Over the course of this tutorial you will learn the high poly and low poly modeling techniques needed to create the fire hydrant subject matter. You will learn how to unwrap the UVs of the final low poly model and how to bake out normal maps, ambient occlusion and texture maps.

After the UVs are unwrapped and the baking is done we’ll take you into Photoshop to show you how to finalize the textures by adding the ambient occlusion and extra detail. Once the texturing is done we’ll go back to Blender and export the finished model out to an Autodesk FBX file and import it into Unity. In Unity we will then show you how to setup all the materials and textures and create a prefab for easy use in-game.

What You’ll Learn in this Course:

High poly modeling methods with minimal effort

How to create the low poly model quickly

Techniques for creating convincing low poly models with good silhouettes

UV Unwrapping and how to optimize your UV space

Normal map baking and how to deal with common problems

Baking ambient occlusion and color passes for easy texturing

Creating detailed texture maps in Photoshop

Making a specular map for good highlights

Mixing and improving normal maps with Crazy bump

Exporting the model out to Unity and setting up a prefab

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资源名称: Blender与Unity游戏建模制作教程

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