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本教程是关于Unity3D摄像机控制高级教程,时长:1小时27分,共七个章节,大小:782 MB ,格式:MOV视频格式,语言:英语。

Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。

Unity 3代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。

Unity 3作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。

Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

Camera Motion and Control with Playmaker and Unity3D

7 videos offer over 3 hours of detailed instruction. Learn how to set up cameras in both 2D and 3D Techniques apply to games, architectural fly throughs, visualizations, or any camera need! Learn how to move cameras in cut-scene style or via user input. Covers a wide range of game and camera styles

All videos in 960x540 mov format Series Videos:

01 - Camera 2D vs 3D Explores the differences between setting up cameras for 2D or 3D approaches. Includes camera projections, field of view,perspective vs orthographic, frustrum adjustment, and how to determine and set up camera/texture sizes.

02 - Camera Cuts and Audio. Learn howto use variables to store camera location/rotation, cut between cameras,fade in/out, and how to time events like audio and animations with camera changes. Also differentiates between moving one camera or using rr-sc.com multiple cameras in the same scene.

03 - Camera Motion and FlyThrough. Covers automated camera rotations, camera look-at, how to animate/move cameras between different locations, and camera targets.

04 - User Driven Camera ControlReal time camera changes via user controls (buttons, sliders, etc), including camera cuts, rotation and fov/zoom.

05- Adventure Game Style Cameras. Focus on fixed cameras that look atmoving or clicked-on targets. Also explains how to use layer masks soonly certain objects can be clicked on to control the camera.

06 - RPG and RTS Style Cameras. Also great for 2D/mobile games! Top-downcameras are explained, with examples for letting your renrensucai.com players move thecamera along fixed planes, zoom in/out, and rotate.

07 - First and Third Person Cameras. Demonstrates smooth camera follow in both parentedand programmatic styles, and a camera rig that follows a playercontrolled ship while offering three zoom levels and rotational lag.

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