本教程是由Digital-Tutors机构出品的ZBrush的4混合形状插件高级教程,时长:27分,工程源文件(185M),使用软件:Zbrush
4 , Maya 2008,作者:Justin Marshall,官方发布时间:2011年7月2日。
ZBrush
是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush
为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush
产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。
Maya
是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya
是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。
Digital-Tutors
Using the Blend Shapes Plugin for ZBrush 4
In this ZBrush tutorial we will
learn to use the Blend Shapes plugin for ZBrush 4. Blend shapes are a great way
to quickly add expression to our characters or otherwise deform models based on
our specific design.
ZBrush is particularly adept at allowing us to create those
target shapes. In this series of lessons we’ll learn how to use the Blend Shapes
plug-in to quickly create and export blend shapes for use in Maya. We will begin
by talking about the installation of the plug-in and then take a look at its
simple interface. We will proceed to create an expression for our old man
character and export it quickly to Maya. While there, we will look at how to
access our new blend shapes and talk about the other data that will come through
with the transfer. We will also talk about exporting multiple blend shapes to
create expression libraries and we'll finish up by looking at how we can export
shapes for multiple subtools. Once completed, you'll be able to start
transferring your own blend shapes to Maya much more quickly and easily.