本教程是关于Zbrush武器制作现代概念艺术设计教程。
ZBrush 是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。
Modern Game Art Weapons
Fresh from 5 years of working on Star Wars: The Old Republic, EA Bioware's Jon Rush helps you hone your sculpting skills on a piece of awesome weaponry in this short 3 week online workshop. Building a great weapon can be different to creating a character or creature. EA Bioware's Jon Rush helps you hone your sculpting skills on a piece of awesome weaponry. Bring your passion for 3D and perfect your weapon creation skills. This workshop is open to all 3D modelling applications (Max, Maya, XSI, etc...), and takes advantage of ZBrush to push the work to the next level.
This course is suitable for artists of all levels. Different concept weapons will be available for students of Beginner, Intermediate and Advanced ability, so you can work to a level that suits your experience.
As you create your own model in the class, we'll cover the principles of hard surface modelling, and how to deal with hard surface shapes in Zbrush. We'll look at detailing and low-poly modelling, baking, texturing and finally viewing your work in Marmoset.
So if you're short on time but you want to get the most from the time you have, let Jon help you create a great piece by giving you constant information, feedback and encouragement.
"I think I've learned more about 3D for games in the last three weeks than I did in a year at college."
- Kevin Fawcett, student July 2011