详细的讲解了如何利用ZBrush制作那些疯狂的细节。教程中涉及到的技术将可以极大的提高你创作的效率,这些都将对你的CG学习提供强有力的支持.本教程通过一些的基本教学,由浅入深,逐步让你理解到Zbrush 的魔幻之处。比如说:大部分3D植物生成软件最大的问题就是不能很好的控制树木分叉的结合点,而 ZBrush 就能够轻松解决这种问题,而且它还能将大量的模型细节保存为置换贴图或法线贴图,以便导回主流3D软件加以利用。当然不是说 ZBrush 的用途仅限于这种特殊领域,而是说它在植物方面的用途要比角色方面要大得多。
ZBrush 是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush
产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。
Zbrush Production Pipeline: Zbrush and External 3D Programs
This DVD focuses on the relationship between Maya (or any 3D package), and the wonderful sculpting, texturing and displacement creation tool that is ZBrush. Meats discusses the basics of ZBrush, focusing on working efficiently, moving your work between applications and rendering the results within your favorite renderer. Various methods of texture map creation and application are covered, including view port painting and using the many 2.5D painting tools inside the Projection Master for real time, detailed texture application. Materials, color, geometry sculpting and displacements are explained, along with the methods of using ZBrush as an animated blend shape (morph target) creator.
VOL 1
01: Rules for Exported Geometry
02: ZBrush Basics
03: Working in ZBrush
04: Texture
05: Creating Displacement Maps
VOL 2
01: Working with Multiple Maps
02: Blend Shapes
03: Normal Maps
04: Rendering Displacements