本教程是由Digital-Tutors机构出品的在MAYA与MODO中制作照片级的夜间水体渲染教程,时长:1小时39分,教程使用软件:ZBrush 4R2b ,作者:Justin Marshall ,官方发布时间:2012年4月1日,语言:英语。
在这个ZBRUSH的教学中,我们将讲解如何一些FiberMesh的功能来创建树叶,皮毛,甚至人类的毛发。ZBRUSH一直是一个很好的进行角色概念设计,建模,还有创建精细雕塑的工具。它里面的材质,照明还有渲染功能一直在被增强。现在我们已经能够在里面得到一些高质量的最终图片了。
ZBrush 是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。
Digital-Tutors Fiber Techniques in ZBrush
in this series of ZBrush tutorials, we’ll be talking about the some of the ways you can use the new FiberMesh feature to create foliage, fur, or even human hair. ZBrush has always been a great tool for concepting characters and models and creating highly detailed sculpts. The materials, lighting, and rendering capabilities have also been continually enhanced and we can now get some great final images right out of ZBrush. One important thing that was still difficult to achieve in ZBrush was hair or fur. Many of the characters you create will require some kind of hair or fur to really be finished. FiberMesh, added in ZBrush 4R2b is a great solution. In this course we’ll look at the basics of working with FiberMesh as well as a number of different scenarios in which it could be used. We’ll talk about creating grass and trees, fur, and different varieties of hair, and we’ll go over many of the available grooming brushes. There’s no substitute for getting in there and playing with it yourself, but at the end of this tutorial, you’ll have a much better idea of what you can do and how to go about getting the results you need for your custom creation