本教程是由cookie机构出品的Blender高精汽车建模技术教程,教程使用软件:lender 2.6x。
Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。
Hello and welcome to this Citizen Exclusive series! This series will be covering the entire process of modeling a very detailed, high-poly car in Blender 2.6x. Throughout this series you’ll learn everything you need to know about modeling renrensucai.com cars with an edge-by-edge method that focus very heavily on creating clean topology that not only results in a good mesh, it also results in a car model that renders far more realistically.
Part 01 of this series starts out be laying down the basic topology of the major forms and landmarks for the front allofcg.com end of our car. Doing this paves the way for easily filling in all the surfaces.
Part 02 of this series picks rr-sc.com up from part 01 to lay down more topology guidelines and begins to fill in all the main surfaces for the front of the car.
Part 03 of this series continues laying down the basic topology of the major forms and landmarks for our car and begins to fill in some of the surfaces.
Series is ongoing. More to follow.