本教程是由Luxology机构出品的modo 601 纹理绘画教程,时长:3小时38分,教程使用软件:modo 601,附工程源文件,大小:1.37 GB,MP4视频格式,语言:英语。
Luxology公司的Modo是CG行业,设计和建筑可视化世界的新工具之一,已迅速赢得了广泛的用户群。Modo是一个非常强大的多边形和细分建模工具,有一个伟大的纹理绘画和雕刻模块,对象的动画工具和出色的渲染,有一个非常直观和友好界的用户界面。
Luxology modo 601 Texture Painting
The Texture Painting Tutorial shows you how to use the painting tools in modo 601 to create photorealistic textures in modo from scratch. The instructor, Richard Yot, helps you master the use of modo’s painting engine by leading you through three detailed step-by-step projects. These three projects detail techniques for creating custom hand-painted textures that give photorealistic results.
The four videos in this course cover virtually all of the modo Paint Tools including brush tips, inks and the various nozzles; they also include techniques of using presets. Also covered are features of the modo Shader Tree that are relevant to the texture painting workflow, such as masking between different materials, creating groups and using multiple texture layers. Extensive use of the Preview Renderer and adjustment of key rendering parameters is made as various texture maps are built up for final renders. Sculpting tools in modo are also utilized in one project to enhance surface realism. The use of Adobe Photoshop in conjunction with modo is also shown, as is the texture baking workflow within modo.
Prior knowledge of modo on your part is helpful, though you need not have any background in the paint system inside modo to understand the tutorials. Adobe Photoshop CS5 is used during the course along with a Wacom rr-sc.com tablet, so for a complete learning experience you may want to have access to these tools while working through the tutorials. Please note that the tutorial does not cover UV editing techniques, as the course is focused on painting workflow.