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本教程是由Digital-Tutors机构出品的AE与MatchMover跟踪对象教程,时长:1小时38分,教程使用软件:MatchMover 2011, After Effects CS5,附工程源文件,作者:Chris Glick,官方发布时间:2011年1月3日。

MatchMover 可以从活动胶片中快速精确计算出3-D 摄像机的路径和所有摄像机参数,而无须其他关于场景和摄像机的附加信息。通过输出3D摄像机路径和参数到一个动画程序,虚拟摄像机的位置和动态能被精确建立,新图像序列可以被完美整合到计算机三维动画中去。MatchMover 可以无缝适配现在的工作环境和软件,作为一个项目可以被直接输出到常用的动画软件包括3D Studio Max,SOFTIMAGE|3D,Maya,LightWave 3D and Cinema 4D。

After Effects是Adobe公司推出的一款图形视频处理软件,适用于从事设计和视频特技的机构,包括电视台、动画制作公司、个人后期制作工作室以及多媒体工作室。而在新兴的用户群,如网页设计师和图形设计师中,也开始有越来越多的人在使用After Effects。属于层类型后期软件。

Digital-Tutors Object Tracking in MatchMover and After Effects CS5

In this series of lessons we will learn how to use MatchMover to track an object as if it was our scene, then finish the shot with Maya and After Effects. Using MatchMover we can find the movements of a real life object and move a 3D object to match. We will begin this project by manually tracking our sequence in MatchMover and exporting it for use in Maya. We will then take our solved camera into our Maya scene and move our object into place. We will then learn how to capture our 3D environment reflections and create some helpful matte layers. Once we have rendered our Maya sequence, we will learn how to combine all of our images in After Effects. We will learn about processing our background footage to capture traveling mattes, as well as many different ways to combine our various mattes to create effects. We will finish by adding a silhouette and color correcting our images.

教程详细章节目录:

1. Introduction and project overview

2. Object Tracking pre-production and preparing the object

3. Creating our base manual tracks

4. Creating a coordinate system for use in Maya

5. Importing our camera into our render scene

6. Rotating the HDR dome and re-creating the Final Gather map

7. Creating a reflective screen to capture the environment

8. Creating a cutout matte to only render what is needed

9. Creating a reflection matte using render layers

10. Importing our sequences into After Effects

11. Creating our basic composite

12. Compositing the reflections

13. Using keylight and a mask to bring back the thumb

14. Creating a Silhouette using our existing mattes

15. Capturing hair detail using our reflection matte pass

16. Color correcting various elements to bring them together

17. Adding blurs to various nodes to remove sharp edges

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资源名称: AE与MatchMover跟踪对象教程

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