本视频教程是由3Dmotive机构出品的UDK虚拟游戏引擎进阶视频教程合辑共三季,大小:2.81 GB,MP4视频格式,教程使用让un就:Unreal(UDK),官方发布时间:2012年6月29日,语言:英语。。
Epic宣布对外发布UDK(the Unreal Development Kit)——虚幻3引擎的免费版本。 EGC(英佩数码)与合作伙伴GA国际游戏教育联合设立了中国首家虚幻技术研究中心,主要为了配合UDK在中国地区的推广,并为中文用户提供更多本地化支持与服务;以及向设立游戏动漫等相关专业的高等教育机构提供UDK和虚幻3引擎各方面的专业技术支持及教育解决方案,并将不断推出独家教程,旨在帮助具备美术或策划、程序等基本游戏开发知识的兴趣爱好者使用UDK开发出完整的游戏雏形,推动国内游戏研发力量的成长。 UDK不包含源代码,但包含了开发基于Unreal 3引擎独立游戏的所有工具,还附带了几个原本极其昂贵的中间件虚幻的开发工具包 (Unreal Development Kit)。虚幻3是一款商业3D引擎,为了鼓励游戏开发者使用,免费向用户提供UDK,爱好者可以用来创建非商业目的的独立游戏,也是商业引擎市场的一种营销手段,当你把游戏出售就需要交纳授权费用。UDK的功能非常的强大,使用了虚幻引擎3(Unreal Engine 3)的技术驱动,因其作为虚拟3的免费版,以其强大的功能能使用起来却非常容易。
3Dmotive Cascade Beginners Guide Volumes 1-3
Volume 1
3dmotive has teamed up with William Kladis to happily bring you one of the most robust and thorough introductory guides on Unreal Cascade there is. With nearly 7 hours of training, this course is aimed at getting anyone who wants to learn bbs.renrencg.cn or refine their FX skills inside of UDK. Start at the very basics of particles in a game engine, avoid common technical bbs.renrencg.cn and workflow mistakes that beginners often make, and learn about the most commonly used modules needed to make most FX. Also, we will cover the key elements of a what makes a good effect, as well as texturing techniques to make particles from existing images and from scratch.Volume 1 of the Cascade Beginner’s Guide covers an introductory look at the Cascade Interface, Core FX modules you need to know to get started making FX, Color Values and Material setup Basics, Particle Locations, as well as taking you through the entire process of building your first Health Pickup particle system!Be on the lookout for Volumes 2 and 3 in the coming weeks, where we will continue with lessons covering smoke, light rays, flipbooks, trails, fire, swirls and vortexes, and even create a flaming sword FX from scratch! If you’ve ever had an interest in creating FX inside of UDK, this series has you covered!
Volume 2
3dmotive and William Kladis continue with Part 2 of The Complete Beginner’s Guide to Cascade, picking up right where we left off last week. This course continues to refine the skills you are learning to better grasp Cascade in UDK.Volume 2 of the Cascade Beginner’s Guide starts by taking you through the entire process of building your first Health Pickup particle FX, adding smoke and a light ray to the pickup, and renrensucai.com testing it in game. Then, we move on to the basics of Flipbooks and fire, go over how to create a smoking rocket trail, creating a lightning ball effect, and wrap up with some bonus materials on improving flippbooks using After Effects.Be on the lookout for Volumes 3 next week, where we will continue with lessons covering the Orbit Module, ribbons, optimization, swirls and vortexes, and even create a flaming sword FX from scratch! If you’ve ever had an interest in creating FX inside of UDK, this series has you covered!
Volume 3
This week, 3dmotive wraps up our monster series from William Kladis on the complete introduction to Visual FX inside of UDK. This series is targeted for the absolute beginner, and if you’ve ever had an interest in making particles or FX inside of UDK, this series is for you! With over 7 hours of training, this series is aimed at getting you up to speed on many of the most commonly used FX and particles seen in games. Bill Kladis does an amazing job breaking down many of the confusion around Cascade, and gets straight to the renrensucai.com point with what it takes to make some killer particles systems!Volume 3 of the Cascade Beginner’s Guide picks up right where we left off last week, covering the Orbit Module, ribbons, optimization, swirls and vortexes, and even create a flaming sword FX from scratch! If you are just getting started, be sure to check out Volume 1 and Volume 2 to get caught up!