本教程是由3dMotive机构出品的UDK创建树叶树枝草地建模高级教程。
Unreal Engine 3造成一股风潮,在知名FPS游戏《魔域幻境》将Unreal引擎的威力展现给世人后,不少游戏也跟着使用Unreal引擎开发。这个引擎可望将是下一代众多游戏会采用的。虚幻引擎3是一个面向下一代游戏机和DirectX 9个人电脑的完整的游戏开发平台,提供了游戏开发者需要的大量的核心技术、数据生成工具和基础支持。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity 3代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 3作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
3dMotive New Release Creating Foliage For UDK
We are very excited to announce our latest video: Creating Foliage for UDK! Learn to create amazing game-ready foliage with instructor Damian Lazarski. This is a phenominal video dedicated to everything you need to know about creating foliage. We’ll show you how to make realistic looking grass, branches, and a full blown tree from the ground up in 3ds Max 2012. Once we have created our foliage, we’ll take it into UDK and setup a master foliage shader with parameters that can be tweaked so you can easily get the look you want. We’ll also show you how to make your leaves and grass slighting sway in the wind!
Included in this video are all the source files including Damian’s UDK level that will help you further understand how he created his scene. If you have ever been intimidated by creating foliage or just want to further your knowledge – this video is for you! We hope you enjoy!