本视频教程是由Digital-Tutors机构出品的Maya奥迪汽车建模制作视频教程,Digital-Tutors Automotive Modeling in Maya,时长:6小时24分,大小:3.38 GB,MP4高清视频格式,附工程源文件,教程使用软件:Maya 2014,作者:Justin Marshall,共46个章节,官方发布日期:2013年9月,语言:英语。
Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在论坛1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。
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Digital-Tutors Automotive Modeling in Maya
Computer generated cars are a staple of film and commercial projects. Whether the parts all fly together before our eyes in a commercial meant to show off superior engineering, or the car is tossed around by gigantic creatures in a feature film, there is a need to create 3D automotive models.
The different parts of a car present specific challenges but also provide certain advantages. The workflow for creating a car can vary, from using NURBS curves and surfaces to box modeling. In this tutorial we’ll use an edge modeling method to begin building our Audi R8.
Once we’re happy with the shape, we can cut the panels apart and add thickness. We’ll cover methods for maintaining hard edges and smooth contours. We’ll cover the common polygon modeling tools as well as some new tools in the Modeling Toolkit that will make certain tasks much easier.
It’s a big project, but we’ll go step by step so that by the end, you’ll have created a 3D car from scratch and you’ll have the knowledge you need to build your own vehicle.