本视频教程是由Hourences机构出品的Unreal Engine 4虚幻游戏引擎高级实例训练视频教程续第一季,Hourences The Solus Project Blueprint Continued 1,时长:3小时58分,大小:4.2 GB,MP4高清视频格式,附工程源文件,教程使用软件:Unreal Engine 4,作者:Sjoerd De Jong,,语言:英语。
Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
Hourences The Solus Project Blueprint Continued 1
The Solus Project: Blueprint Continued 1 is a complete and highly detailed training video that aims to get you to an advanced level in Blueprint scripting.
The Solus Project – Blueprint Continued 1 continues upon the Blueprint Introduction video. Using the same content and the Blueprint scripts set up in that introduction video, this video steps it up a couple of notches. This advanced video dives deeper into Blueprint and touches on topics such as Macros, Functions, Arrays, and complex networks. In this video you will be rebuilding the Solus item, crafting, and inventory systems.
The video starts off with building player damage, death, respawn and checkpoint systems. Including spawning camera effects such as blood and broken glass. Following that the video moves on to items. First by creating an inventory system using Macros and Arrays. Then by using Functions to streamline the process of creating and modifying items. The video furthermore touches upon Enumerations, and sets up a crafting system.
The eventual outcome of this video is having a player who can take damage, die, respawn, enable checkpoints, pick up and switch between multiple items, and who can combine a pipe with branches and fire to create a torch.