本视频教程是由CGCookie机构出品的3dsmax岩石洞穴制作训练视频教程,CGCookie The Cave,大小:560 MB,MP4高清视频格式,教程使用软件:3ds Max,作者:a.cangelosi,共7个章节,语言:英语。
3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2013。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。
CGCookie The Cave
In this new course we’ll create a 3D environment simulating a rocky cave using just procedural features and iRay to render it.
What we’ll do
In The Cave course we’ll see how to model a rocky cave starting from a primitive and adding details using Graphite Modeling Tools to sculpt the shape and details. We’ll use some modifiers as the lattice and various levels of turbosmooth and edit poly to reach the right basic mesh. Then we’ll talk about using the displace modifier to give it the rock look and the map will be a series of nested procedural maps. Lighting will be simple and we’ll use a HDRI map for environmental lighting and a Daylight system to simulate the sun. Rock and water materials will be created using the Arch&Design shader compatible with iRay, all maps will be procedural and/or substances. We’ll see how to use nested mix maps to simulate the composite map, (not compatible with iRay). Final tweaks will be done using the micro triangle displacement in rendering using a new displace map done with noise and cellular. Rendering will be calculated with iRay and final look will be tweaked in Fusion.