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本视频教程是由Digital-Tutors机构出品的Blender建模技巧基础入门训练视频教程,Digital-Tutors Introduction to Modeling in Blender,时长:2小时22分,大小:890 MB,MP4高清视频格式,附工程源文件,教程使用软件:Blender 2.70,共24个章节,作者:Justin Marshall,语言:英语。

Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。

Digital-Tutors Introduction to Modeling in Blender

In this training we’ll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in Blender.

We’ll begin by looking at polygon geometry and learn about its different components. You’ll learn how to organize your model into hierarchies and keep your scene clean and efficient. We’ll also take a look at multiple modeling tools, including Extrude and the Loop Cut and Slide for adding resolution, Inset, and Bevel. We’ll take a look at using a smoothing or subdivision workflow and use modifiers to help shape our models and work symmetrically. We’re going to take a slightly different approach to this introduction training, in that we’re not going to talk about all of Blender’s modeling tools, but rather focus on the tools that you’re going to find most useful as you begin the modeling process.

Once you have a better understanding of how these tools work together, you’ll be able to create your own modeling solutions and really come up with a workflow that’s comfortable to you.


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