本视频教程是由Digital-Tutors机构出品的3dsMax建模技术快速入门视频教程第二季,Digital-Tutors Quick Start to Modeling in 3ds Max Volume 2,时长:2小时31分,大小:1.06 GB,FLV高清视频格式,附工程源文件,教程使用软件:3ds Max 2014,作者:Joshua Kinney,共13个章节,语言:英语。
3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2013。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如X战警II,最后的武士等。
Digital-Tutors机构是号称全球最大的CG付费教程网站,2000多万次视频播放记录,顶级客户的优秀项目实例,被誉为教学和娱乐结合的最好的教程,RenderMan创建人称之为“完美的学习站点”,成立至今已经有12年之久,内容集中在视频制作和游戏制作两大板块,其网站完整的教学的理念,先进的技术支持(他们甚至开启了移动手机看教程的计划,支持IPAD/IPHONE/ANDROID),都让人耳目一新。尤其是多层级的教学难度设置,有趣的考试内容,时不时的竞赛,让DT成为非常活跃的一个CG机构。
Digital-Tutors Quick Start to Modeling in 3ds Max Volume 2
In Volume 2 of the Quick Start to Modeling in 3ds MaxLearning Path, we’ll build on the concepts covered in volume 1. We’ll start by talking about polygon modeling, also known as, edge modeling techniques. We’ll discuss how using this technique will allow us to have more control over the topology and how to get the exact details we want out of our models.
We’ll also cover techniques that will allow us to begin saving time in our modeling. We’ll find that modeling using this technique can propose some challenges when trying to modeling using quads exclusively and we’ll learn many methods for overcoming those challenges. In the end we’ll have another prop to add to our narrative scene.
These courses are designed to be taken in sequence so we really encourage you to start with Volume 1 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you’ve learned and apply those tools and techniques to your own projects. Learn more about the Quick Start to Modeling in 3ds Max.