本视频教程是由Udemy机构出品的Blender雕刻艺术工作流程视频教程,Digital-Tutors Sculpting Workflows in Blender,时长:1小时16分,大小:480 MB,MP4高清视频格式,附工程源文件,教程使用软件:Blender 2.72b,共12个章节,作者:Justin Marshall,语言:英语。
Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。
Digital-Tutors Sculpting Workflows in Blender
Using a sculpting workflow to create models is a very common method these days. You can modify the shape of your geometry using intuitive brushes and you can subdivide your model to create very detailed sculpts that can then be output or recreated with normal or displacement maps. Blender provides a number of features that make the sculpting process easy and efficient.
We’ll start out this Blender tutorial by setting up a basic sculpt. We’ll learn about the basic sculpt brush and modify setting like brush size and strength. Continuing on, we’ll learn about the different stroke types and working with symmetry.
We’ll also learn to set up a multi-resolution sculpt and go over the functionality of the different brushes. We’ll learn to mask out areas of our mesh and to use textures in our sculpting process.
We’ll finish up by learning to use Dynamic Topology to sculpt a mesh without having to worry about giving it enough resolution. Once you finish this Blender training, you’ll have a much better idea of how to work with sculpting tools as well as how to integrate them into your own work.