本教程是由FXPHD机构出品的HOUDINI 12高级训练视频教程第一季,FXPHD HOU102 Introduction to Houdini 12 Part 1,时长:9小时34分,大小:1.87 GB,格式:MP4高清视频,附工程源文件,教程使用软件:Houdini 12,作者:John Moncrief,共10个章节,官方发布日期:2012年4月,语言:英语。。
如果你是一个对HOUDINI软件好奇的cg艺术家,或者你想增强你的核心工作能力,学习使用HOUDINI12的新技巧,这节教程很适合你。 John Moncrief先生会讲解这个教程,我们涵盖了软件的基本操作方法讲解。你将会学习基本的概念和HOUDINI的工作流程,然后通过制作特殊效果和解决模拟写实效果遇到的问题,来熟悉更多软件中不同的细分模块内容。
教程中大部分的内容对任何版本的HOUDINI都适用,虽然这个教程使用的是HOUDINI 12版本,主要是专注于介绍在工作流程技巧,以及这次新版本中做出的一些改进。你可以通过免费的临时版本练习教程中的内容,免费的临时版本在sidefx.com可以找到。
John从事特效工作已有十年,他有着很多软件的工作经验,比如Houdini, Maya, 3ds Max, After Effects, Shake, Nuke,以及你能想到的非线性编辑软件。John刚刚结束在Side Effects Software In为期六个月的工作。在圣塔莫妮卡,他创立了Houdini工作室,用来培训实际工作中对FLIP fluids, DOPs and VOPs的运用,这些来自于很多工作室比如暴雪,索尼娱乐和梦工厂。他有一只疯狂的长毛猫,害怕过敏,目前追随它的主人在读取萨凡纳艺术与设计学院视觉效果美术学士学位。(翻译介绍)
Houdini 是一个特效方面非常强大的软件。许多电影特效都是由它完成:指环王中“甘道夫”放的那些“魔法礼花”,还有“水马”冲垮“戒灵”的场面,后天中的龙卷风等等,a52的汽车广告,反正只要是涉及DD公司制作的好莱坞一线大片,几乎都会有Houdini参与和应用。
Houdini不光只适用于视觉特效的制作,随着HOUDINI适用于各种平台,并且出现了很多的HOUDINI培训教学,HOUDINI开始进入了动态图像设计领域。因为其自身的流程化特性,加上其强大的动力学系统,让HOUDINI在数据可视化方面占有一席重要的地位,让图形设计师能够通过它表达自己的观点。
FXPHD HOU102 Introduction to Houdini 12 Part 1
If you’re a CG artist who has always been curious about Houdini, or if you are just wanting to brush up on your core skills and learn new techniques for working in Houdini 12, this is the class for you. Taught by John Moncrief, this course we will cover the fundamentals of working with Houdini. You will first learn the basic concepts and work-flow of Houdini, then work through the different contexts of the software in more detail by creating specific effects and solving real world production problems.
The majority of the concepts for this course apply to any version of Houdini, however this course will be taught using Houdini12 with special focus on the work-flow techniques and improvements available in this new version. You can work through all of this course using the free Apprentice version of Houdini available at sidefx.com.
John started working in VFX over ten years ago and has experience in Houdini, Maya, 3ds Max, After Effects, Shake, Nuke, and just about every NLE you can think of. John just wrapped up 6 months working at Side Effects Software Inc. in Santa Monica where he created a library of Houdini training courses on FLIP fluids, DOPs and VOPs for industry professionals from various studios including Blizzard, Sony Entertainment and DreamWorks. He has one insane long-haired cat, horrible allergies, and is currently pursuing his Masters of Fine Art degree in Visual Effects at Savannah College of Art and Design.