本教程是由Digital-Tutors机构出品的Houdini地图着色技术训练视频教程,Digital-Tutors Creating a Dynamic Wet Map Shader in Houdini,时长:2小时20分,大小:360 MB,MP4高清视频格式,附工程源文件,教程使用软件:Houdini 14,作者:Jeff Wolverton,共17个章节,语言:英语。
Houdini 是一个特效方面非常强大的软件。许多电影特效都是由它完成:《指环王》中“甘道夫”放的那些“魔法礼花”,还有“水马”冲垮“戒灵”的场面,后天中的龙卷风等等,a52的汽车广告,反正只要是涉及DD公司制作的好莱坞一线大片,几乎都会有Houdini参与和应用。
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Digital-Tutors Creating a Dynamic Wet Map Shader in Houdini
In this Houdini tutorial, you?ll learn to realistically show wetness in your object shaders. To realistically simulate fluids (water, blood, paint, oil, etc), often a wet map is required to change the shading of an object where the fluid comes into contact with an object. These need to animate, not only while the fluid is active, but also afterwards to simulate drying. The usual solution, generating a wet map, or fixed set of images for a texture map has several drawbacks: fixed resolution, color depths, and difficulties applying across objects or to subsequent shots in the film. This Houdini training introduces a new method for simulating wet objects, a shader-based method that first generates a 3D cloud of animated wet points, then by creating a shader that will use this data to shade the wet or drying parts of the character that were previously in contact with a fluid. This will be accomplished without any need to create or rerun the original fluid simulation.