本视频教程是由Digital-Tutors机构出品的Substance Painter摩托车材质贴图制作实例训练视频教程,Digital-Tutors Physically Based Rendering in Substance Painter,时长:2小时25分,大小:6.2 GB,MP4高清视频格式,附工程源文件,教程使用软件:Substance Painter, 作者:Gaetan Lassagne,共17个章节,语言:英语。
Substance Painter是最新的次时代游戏贴图绘制工具,具有一些非常新奇的功能,比如粒子笔刷,可以模拟自然粒子下落,粒子的轨迹形成纹理。
Substance Designer 侧重是在你制作一个材质的各种功能性,比如缩放分辨率,调整高光等等。Substance Painter则是为Designer提供了素材,比如手绘的高光贴图,法线贴图等,最终这些题图的功能还是要在Designer里面来完成输出。所以最好双修。
Digital-Tutors机构是号称全球最大的CG付费教程网站,2000多万次视频播放记录,顶级客户的优秀项目实例,被誉为教学和娱乐结合的最好的教程,RenderMan创建人称之为“完美的学习站点”,成立至今已经有12年之久,内容集中在视频制作和游戏制作两大板块,其网站完整的教学的理念,先进的技术支持(他们甚至开启了移动手机看教程的计划,支持IPAD/IPHONE/ANDROID),都让人耳目一新。尤其是多层级的教学难度设置,有趣的考试内容,时不时的竞赛,让DT成为非常活跃的一个CG机构。
Digital-Tutors Physically Based Rendering in Substance Painter
In this Substance Painter tutorial, we’ll learn how to texture a 3D model from scratch using a physically based rendering (PBR) workflow. While the workflow in this tutorial
is dedicated more to game assets, most of the techniques can be applied to any CG asset.
We’ll look at the steps required to create PBR textures from scratch. We’ll start by using 3ds Max to setup our meshes. We’ll then use Substance Painter to texture our model
using different tools and techniques to create our texture maps in a non-destructive way.
By the end of this Substance Painter training, you’ll be able to master different techniques to work efficiently and easily texture your 3D models using PBR textures.