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本视频教程是由Udemy机构出品的3Dsmax与VRay建筑室内可视化训练视频教程,Udemy Architectural Interior Visualization in 3Ds max & V-Ray 3.0 ,时长:8小时,大小:1.7 GB,MP4高清视频格式,教程使用软件:3ds Max,共33个章节,作者:Ashkan Moezzi,语言:英语。

3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2013。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如:《X战警II》,《最后的武士》等。

VRay是由chaosgroup和asgvis公司出品的一款高质量渲染软件。VRay是目前业界最受欢迎的渲染引擎。基于V-Ray 内核开发的有VRay for 3ds max、Maya、Sketchup、Rhino等诸多版本,为不同领域的优秀3D建模软件提供了高质量的图片和动画渲染。除此之外,VRay也可以提供单独的渲染程序,方便使用者渲染各种图片。

Udemy Architectural Interior Visualization in 3Ds max & V-Ray 3.0

Learn how to visualize a modern interior scene from modeling to post production !

* Lectures 33

In this tutorial we will start by modeling our building in ArchiCAD using our AutoCAD imported plan. We will talk about many aspects of modeling in ArchiCAD such as adding walls, windows, doors, creating stairs, copying and injecting data and …

*Customizing the UI using scripts.

*Using Marvelous Designer to model every piece of resting furniture; all the couches , sofas, pillows, chair.

*Spline modeling in conjunction with some modifiers , including ; tables, the floor lamp, vases, wall clock.

*Using V-ray fur for the floor carpet.

*Using ATree free script to create flowers and plants.

*Using V-ray displacement to create cutouts.

*Optimizing V-ray displacement to areas that are seen through the camera for memory optimization.

*Using ArchiCAD to model the building and refining in 3Ds Max.

*Using some free scripts to place books in bookshelf randomly.

*Using Animation tools to scatter objects on our models.

*Using graphite modeling tool-set

*Using V-ray blend to create complex materials .

*Using quick scripts to interactively see the results of complex textures without the need of full rendering.

*Using V-ray 2 sided to create translucency for objects.

*Creating worn out edges with the use of V-ray displacement and V-ray Dirt.

*Optimizing all scene materials to have the best quality n the least rendering time.

*Most of the materials in the scene are made of complicated shading networks

*Using V-ray 3.0’s new features that will help in rendering this scene faster and modifiable.

*make use of all different V-ray lights and how to optimize those and a general lighting solution which will work in many interior scenes.

*Rendering many different render passes including masks for all materials, separating lights, reflection, refraction and ….

*Layering all our different passes together to achieve a result we want.

*Changing the individual lights effect in our scene without the need to re-rendering.

*Color correcting many of our elements with ease using the masks that we rendered out.

*Adding extra texture to some objects and learn how to blend them nicely with the scene.


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