本视频教程是由FXPHD机构出品的超级龙卷风视觉特效实例制作视频教程第一季,FXPHD VFX301 Tornado Destruction Project Part 1,时长:10小时,大小:12.4 GB,MP4高清视频格式,附工程源文件,教程使用软件:3D Equalizer, Maya, Houdini, Arnold Renderer, NUKE,作者:Ludovic Iochem ,共10章节,语言:英语。
3D-Equalizer是一款强大的镜头运动跟踪软件,专门为三维移动跟踪而设计。通过高度精确的运动跟踪计算功能,独特且适应性强的用户界面,可使用户从任一实拍胶片中精确推算并重建出画面中的三维摄像机和物体的原始运动轨迹。大量的输出过滤器,浮动的license功能使3D Equalizer成为一个独立的软件,并能被集成到任一个后期工作流环境中,帮助用户迅速得到投资回报。在现代CG制作中,三维动画与实拍环境的结合广泛应用于电影、电视游戏、建筑、广告片的制作中。
Autodesk Maya是美国Autodesk公司出品的世界顶级的三维动画软件,应用对象是专业的影视广告,角色动画,电影特技等。Maya功能完善,工作灵活,易学易用,制作效率极高,渲染真实感极强,是电影级别的高端制作软件。Maya声名显赫,是制作者梦寐以求的制作工具,掌握了Maya,会极大的提高制作效率和品质,调节出仿真的角色动画,渲染出电影一般的真实效果,向世界顶级动画师迈进。Maya 集成了Alias、Wavefront 最先进的动画及数字效果技术。它不仅包括一般三维和视觉效果制作的功能,而且还与最先进的建模、数字化布料模拟、毛发渲染、运动匹配技术相结合。Maya 可在Windows NT与 SGI IRIX 操作系统上运行。在目前市场上用来进行数字和三维制作的工具中,Maya 是首选解决方案。
Houdini 是一个特效方面非常强大的软件。许多电影特效都是由它完成:《指环王》中“甘道夫”放的那些“魔法礼花”,还有“水马”冲垮“戒灵”的场面,后天中的龙卷风等等,a52的汽车广告,反正只要是涉及DD公司制作的好莱坞一线大片,几乎都会有Houdini参与和应用。
当今大型电影绝伦的特效,不禁让人要惊叹其合成的逼真与强大!NUKE曾被用在Digital Domain所制作的很多电影和商业片中。NUKE 是由The Foundry公司研发的一数码节点式合成软件。已经过10年的历练,曾获得学院奖(Academy Award)。为艺术家们提供了创造具有高质素的相片效果的图像的方法。NUKE无需专门的硬件平台,但却能为艺术家提供组合和操作扫描的照片,视频板以及计算机生成的图像的灵活、有效、节约和全功能的工具。在数码领域,NUKE已被用于近百部影片和数以百计的商业和音乐电视,NUKE具有先进的将最终视觉效果与电影电视的其余部分无缝结合的能力,无论所需应用的视觉效果是什么风格或者有多复杂。Nuke合成软件参与制作的著名影视有:《后天》、《机械公敌》、《极限特工》、《泰坦尼克号》、《阿波罗13》、《真实的谎言》、《X战警》、《金刚》等。
FXPHD机构是老牌在线教学网站,网站的创建者就是Fxguide的团队,PXPHD制作了大量视觉特效、后期制作、摄影摄像的精品教程。每年支付4000元左右,就可以享受其中5门课程的教学,还可以提供VPN链接内网,每套课程都是10周左右的时间,每节课30分钟左右,包含训练文件和素材。FXPHD主打专业教学,所有的教程作者都是该领域的权威,必须拥有大量的项目经验。
FXPHD VFX301 Tornado Destruction Project Part 1
This new advanced series of courses, which runs over two terms, aims to complete a complex visual effects scene, starting from the effects plate all the way to the tweaks of the final comp. Based upon a suggestion from an fxphd member, the course will start with the clean plate, add a remote mountain town, and then build a CG Tornado to destroy it. Numerous applications will be used throughout the course, including 3D Equalizer, Maya, Houdini, Arnold Renderer, and NUKE.
The lineup of artists teaching this course is outstanding. Serving as vfx supervisor for the course is artist Ludovic Iochem, who leads our digital matte painting curriculum. Joining him are slate of talented artists. Benoit Terminet Schuppon (imdb) will be showing techniques for getting an accurate camera solve. Concentrating on modeling and texturing will be Alban Orlhiac (imdb) . Charles Chorein (imdb) will be handling look development and Lukas Niemczyk (imdb) will be creating the FX of the Tornado in Houdini.
Course Syllabus:-
Class 1: Matchmove/Layout (camera solve, extraction of scale from Google, layout, creation of Maya scene)
Class 2: – Based on a concept we will model all the elements for a village that’s in the path of a tornado. Models need to be basic and low-res but still compatible for FX destruction in Houdini. Starting from the layout scene from Class01 we will then place all the elements on the terrain, looking through the camera provided by layout.
Class 3: Modeling of the elements to be destroyed, Part 2
Class 4: This is the first texturing session for the VFX301 tornado. We will overview techniques and tools in Mari and focus on the village. The key thing in this class is time. The village being a background element of lower importance by comparison with the pole barn, we don’t want to spend to much time and fiddle with details for too long.
Class 5: Texturing of the elements to be destroyed, Part 2
Class 6: In this class we will see how to setup a lookDev scene, convert textures in tx file, create shading network and render a turn table.
Class 7: In this 7th class I am preparing a particle rig that will help us to setup and control a pyro tornado in class08. We learn how to use PopVops in PopDops, and how to setup point clouds with point cloud filter.
Class 8: Tornado FX in Houdini, Part 1
Class 9: Tornado FX in Houdini, Part 2
Class 10: Tornado FX in Houdini, Part 3