本视频教程是由3DMotive机构出品的UE4汽车系统控制制作视频教程,3DMotive Dynamic Vehicle Setup in UE4,时长:2小时,大小:2.1 GB,MP4高清视频格式,附工程源文件,教程使用软件:Unreal Engine 4,作者:Kyle Horwood,共8个章节,语言:英语。
Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
3DMotive Dynamic Vehicle Setup in UE4
In this course, we will be covering how to setup the blueprints for creating a dynamic controllable vehicle in UE4. We will start off by creating the basic vehicle physics asset (phat) for the physics engine to use. The controller setup will be done in such a way that it would be easy to plug in additional vehicles or characters making use of the same controller blueprint. The animation blueprint section will show you how to do basic vehicle animation blueprints as well as “faking” or simulating 8 wheels or more. Then we have a look at setting up different physics surfaces and how to detect those surfaces in order for our game to decide which particles to spawn and also how the wheels react on the surface. This will be achieved by creating a line tracing system for our vehicle to use. The sound of the engine is controlled via a sound class that reads values from the vehicle engines rotation values. As an added bonus a full working game is included that was designed for mobile. The bonus content covers a variety of topics, such as implementing high scores and achievements for mobile clouds such as IOS and Google Play. Also included is setting up basic touch controls and a dynamic HUD system.