本视频教程是由Udemy机构出品的Unity大师级游戏动画制作训练视频教程,时长:7小时,大小:770 MB,MP4高清视频格式,教程使用软件:Unity3D,作者:Yohann Taieb,共42个章节,语言:英语。
本教程适合经验丰富的动画师,和Unity从业人员学习。可以帮助大家制作游戏中逼真角色并了解机制系统。我们会学习基本代码,这是制作动画效果基本知识。本教程首先讲解Unity界面的非常基础的知识,然后深入了解所有的机制构成,包括动画,动画设计师,动画帧编辑器,和曲线窗口。我们通过制作简单的弹力球到制作角色的复杂的爬墙动作,学习不同的动画技术。学习完本教程,在国际知名的大学教授的指导下,大家可以扎实掌握机制系统的基本知识。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
UDEMY UNITY 5 MASTERING 3D ANIMATION IN UNITY
This Is a MUST HAVE For Unity, All PC and Mac Files Are Included
Is for seasoned animators and Unity practitioners who want to bring their characters to life in a game environment and want to learn the ins and outs of the mecanim system. All aspects of animation in Unity is covered from physics, key framing, curves, forward and inverse kinematics, animation state machines and working with third party assets. Students will be introduced to elementary code, in C#, that is essential for making dynamic animations and triggers to control character behaviour at run time. The course begins with the very basics of the Unity interface and progresses to an in-depth examination of all the mecanim components including the Animation, Animator, DopeSheet and Curve windows. The majority of lectures are follow-along, hands-on workshops in which the student will explore a variety of animation techniques from creating a simple bouncing ball through to a complex animation for a wall climbing character. Animated models and starter projects are included for students who are not confident in creating their own. By the end of this course, the student will have thoroughly explored the functionality of the mecanim system, under the instruction of an internationally recognised university professor, and be well on their way to developing snippets of code to control all aspects of 3d game animation.
What am I going to get from this course?
create animations from scratch using the Unity Mecanim system and place them onto game objects.
import third party animated assets into Unity and setup animation controllers.
write C# code to dynamically control animations through user interaction.
explore the use of inverse kinematics in humanoid rigs.
create complex animation sequences and blends dynamically controlled by the user at runtime.
.modact {display: none;}