本视频教程是由3dmotive机构出品的Blender中UV贴图技术训练视频教程第二季,时长:1小时20分,大小:1.7 GB,MP4高清视频格式,教程使用软件:Blender,modo,共11个章节,作者:Alan Thorn ,语言:英语。
Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。
3DMOTIVE UV MAPPING IN BLENDER VOLUME 2
In this 3DMotive course intended for intermediate viewers, instructor Alan Thorn explores UV Mapping and Optimal Unwrapping Techniques.
UV Mapping defines how textures wrap around the surfaces of 3D Models. Use Blender to unwrap and optimize texture layouts for meshes,
exploring many technqiues for creating seamless and professional grade UV layouts. Over twomodules you’ll examine 1).How to unwrap objects
using manual and automatic methods;2). Concepts such as Seams, Islands, Pins, Projection Mapping and more 3).Texture Atlasing and optimal
layouts for games; 4). How to map a character head; 5). Unwrapping Tips and Techniques for quick and effective results.
By the end of this course, you’ll have a solid foundation for easily unwrappingobjectsfor seamless, polished and realistic results.