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本教程是由3dmotive机构出品的Substance Designer古代船炮材质贴图视频教程第二季,时长:1小时30分,大小:1.5 GB,MP4高清视频格式,附源文件,教程使用软件:Maya, Substance Designer,作者:Philipp Schmidt,共9个章节,语言:英语。

Substance Designer是Substance贴图工具产品系列之一,它可以帮助美术师高效地创建并且重复应用贴图。Substance Designer是首款能够混合及应用位图, 矢量图和其他元素的专业贴图工具,使用它能够制作复杂的贴图。

用Substance Designer制作的贴图具有许多传统位图不具备的优势。后者相对静止且用线性方式制作,而用Substance Designer制作的贴图更具活力,在制作的每个阶段都可以被高度的自定义。

3DMOTIVE CANNON TEXTURING IN SUBSTANCE VOLUME 2

In this course, we will create a realistic looking ship cannon. For this we will use Maya, Zbrush, UV Layout and Substance Painter. In the beginning, we setup a basemesh in Maya to use it later in Zbrush. In Zbrush, we will cover how to create some nice Metal and Wood, and following that I will show you how to generate in ColorID Map. With the highpoly and the generated maps we now can modify our basemesh to use it as lowpoly, and use UVLayout to generate our UVs. Once the asset is unwrapped, we will bake the lowpoly in Substance Painter and give some Color. As we wrap things up, we will cover rendering in Iray to create some stunning shots for your portfolio.


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