本视频教程是由3dmotive机构出品的Blender二维角色动画制作视频教程第五季,时长:1小时,大小:1.1 GB,MP4高清视频格式,教程使用软件:Blender / Modo,共15个章节,作者:Alan Thorn ,语言:英语。
Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片****制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。
第一季:http://www.cgtsj.com/thread-16726066-1-1.html
第二季:http://www.cgtsj.com/thread-16726374-1-1.html
第三季:http://www.cgtsj.com/thread-16727033-1-1.html
第四季:http://www.cgtsj.com/thread-16728659-1-1.html
第五季:http://www.cgtsj.com/thread-16729419-1-1.html
3DMOTIVE 2D GAME CHARACTER ANIMATION VOLUME 5
Learn how to create and animate 2D game characters in Blender, presented by 3DMotive.com. In this course for intermediate users, Alan Thorn outlines a solid, step-by-step workflow for building, mapping and animating appealing game characters that perform well and work effectively in a game engine. See how to model precisely from imported reference images to make an interesting character. Learn how to unwrap and texture character models using Blender’s powerful mapping tool-set. Then explore how to rig and configure your character, complete with Inverse Kinematics, to create realistic motion. And then animate a walk cycle for your character, which can be repeated seamlessly. Finally, see how to import your character to the Unity engine for performance in-game. By the end of this course you’ll understand a flexible and powerful workflow for making 2D characters that bring your games to life…
第一季:http://www.cgtsj.com/thread-16726066-1-1.html
第二季:http://www.cgtsj.com/thread-16726374-1-1.html
第三季:http://www.cgtsj.com/thread-16727033-1-1.html
第四季:http://www.cgtsj.com/thread-16728659-1-1.html
第五季:http://www.cgtsj.com/thread-16729419-1-1.html