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本视频教程是由Blender101机构出品的Blender中UV贴图技术训练视频教程 ,时长:1小时54分,大小:9.5 GB,MP4高清视频格式,教程使用软件:Blender,作者:Kent Trammell,共15个章节,语言:英语。

Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片人人素材制作解决方案。blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。

BLENDER 101 BLENDER 211 INTRODUCTION TO UV MAPPING AND TEXTURING

In this course we talk about what UV mapping is and why it is needed. We’ll go over the tools that Blender has available for us to UV map our 3D objects. And we’ll look at how to export your UV maps out of Blender so you can build textures in image-editing programs like GIMP. We’ll then bring these textures into Blender and assign them to our objects’ materials using the Node Editor. In addition, we will work with Blender’s Texture Painting tools, and examine how we can paint color and bump textures directly on our 3D models.

01. What is UV Mapping

02. Seams and Scale

03. UV Coordinate Space

04. Average Island Scale and Pack Islands

05. Assembling and Exporting a UV Map

06. Using GIMP to Create a Color Map

07. Applying the Texture Map in Blender

08. The Align UVs Tool

09. Creating a Color Map

10. Using HDR Images

11. Setting Up Texture Painting

12. Using a Texture with the Brush

13. Using a Stencil

14. Painting on the 3D Object

15. Adding Bump Displacement


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