本视频教程是由Udemy机构出品的Unity中uScript插件游戏开发技术视频教程,时长:6小时,大小:8.7 GB,MP4高清视频格式,教程使用软件:Unity,作者:Scott Wilson,共41个章节,语言:英语。
Unity3D是一个让你轻松创作的多平台的游戏开发工具,是一个全面整合的专业游戏引擎。Unity代表了一个质的飞跃——内置的光照贴图(lightmapping)、遮挡剔除(occlusion culling)和调试器。编辑器经过彻底革新,让你可以获得卓越的性能体验。不可思议、无法阻挡的产品已经看到了曙光。
Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。
Udemy是一个在线教和学的平台,也是唯一一个有中文版本的国际教学机构。网站主要提供教育或培训教程,内容涵盖生活方式、创业、科技、一般技术等等. 它鼓励会员开设自己的在线课程,也可以搜索他人开设或上传的课程。 Udemy大多都是免费的课程,也有部分收费的课程,课程的含金量完全由市场说了算. 它的目标就是教会任何人任何事!
UDEMY UNITY GAME DEVELOPMENT USING USCRIPT
Do you have a passion for playing video games and are you itching to create your own? Look no further, this course in Unity Game Development is for you. At the end of the course you will be able to build fully functional games for PC, Mac, Mobile and more.
In this course we will be developing a 3D game to the prototype level using the industry leading engine Unity3D and a powerful plugin called uScript. uScript is an easy to use visual scripting interface which allows anybody to create complex games with ease.
This course is intended for people who are wanting to dive into a career or hobby in video games. It is also intended for developers who are uncomfortable with learning complex and tedious programming languages. People such as level designers, artists, sound engineers and game designers. With uScript it is easy to start developing your game with absolutely no programming involved.
In this course we will be learning from short and snappy videos, step by step video guides so that you will know all the processes used in game development. You will be building your very own games in no time.
So… Are you interested in learning how to make games or simply hate using programming languages, I assure you that this course is just for you.
Who is the target audience?
Newcomers to game development
Non programming game developer such as artists, sound engineers or game designers who can’t spend the time or money on learning another discipline
Programmers who want to make tasks easier in game development. This is especially important for level driven events in games.