本视频教程是由PACKTPUBLISHING机构出品的UE4虚幻引擎RTS即时战略游戏制作视频教程,时长:3小时,大小:680 MB,MP4高清视频格式,教程使用软件:Unreal Engine 4,作者:Paul Mauviel,共13个章节,语言:英语。
Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
PACKT PUBLISHING BUILDING AN UNREAL RTS GAME ADDING KILLER FEATURES
The Product teaches game play programming techniques by implementing additional features in an RTS-style game
Select non-playable characters (NPCs) through mouse input
Use basic Artificial Intelligence (AI) and Pathfinding to have selected NPCs move around a level
Modify Navigation Mesh (Nav Mesh) data to implement varied and interesting game play
In Detail
In this course, the audience will learn about gameplay programming in Unreal Engine 4, usingexamples from the well-known Real Time Strategy (RTS) genre. They will become familiar with how thestructure of the Unreal Engine is quite versatile, and can be used to create many kinds of games.· Beginning with implementing an RTS-style free roaming camera from scratch, the course will thenmove into selecting Non-Playable Characters (NPCs) through mouse input; using basic ArtificialIntelligence (AI) and Pathfinding to have selected NPCs move around a level; and finally, the course willcomplete with covering how to modify Navigation Mesh (Nav Mesh) Data to provide varied andinteresting gameplay.· Then in Volume 2, the audience will cover adding a second unit to the game, making a unit attack,creating Destructible environments, and finally, bring everything together with an RTS-style userinterface using Unreal Motion Graphics (UMG).· The topics covered in this course will not only form the basis for an RTS game, but let the audiencebe introduced to various concepts that underlie gameplay programming in Unreal Engine 4.