本教程是由FXPHD机构出品的NUKE与Maya影视级后期特效制作教程,大小:5.3 GB,MP4视频格式,语言:英语。
NUKE是一个获得学院奖(Academy Award)的数码合成软件。已经经过10年的历练,为艺术家们提供了创造具有高质素的相片效果的图像的方法。NUKE无需专门的硬件平台,但却能为艺术家提供组合和操作扫描的照片,视频板以及计算机生成的图像的灵活、有效、节约和全功能的工具。在数码领域,NUKE已被用于近百部影片和数以百计的商业和音乐电视,NUKE具有先进的将最终视觉效果与电影电视的其余部分无缝结合的能力,无论所需应用的视觉效果是什么风格或者有多复杂。Nuke合成软件参与制作的著名影视有:I, Robot 机械公敌、《极限特工》xXx、《泰坦尼克号》、T-2、《阿波罗13》、《真实的谎言》、《X战警》等...
Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在论坛1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。
FXPHD NUK216 NUKE and Maya Joan of Arc Project
nuk216-01
Part 1 of 2. In this two part class in which we will augment existing reflections on a sword being drawn from a scabbard, and replace a
background.
In class one, we model and match move the geometry in maya, then shade and render the reflections. In class two, we will take the rendered
reflections and integrate them into the shot, as well as pull a key on a green screen for background replacement.
nuk216-02
Part 2 of 2. In this two part class in which we will augment existing reflections on a sword being drawn from a scabbard, and replace a
background. In class one, we model and match move the geometry in maya, then shade and render the reflections. In class two, we will take
the rendered reflections and integrate them into the shot, as well as pull a key on a green screen for background replacement. Please note:
The original footage and the image used for reflections were included in the class 01 files for download.
nuk216-03
In Today’s lesson, Charles Lapage takes you on journey into the land of UV’s. He explains the importance of having well laid out UV’s as
well as how to properly lay out UV’s if you do not have them, as we battle on with Joan of Arc. Enjoy!
nuk216-04
In this class, we look into the wonders and wizardry of the UV pass. We will revisit maya and learn how to create a shader to generate a UV
pass. Then, it is back to the world of nuke to se how to really flex your muscles.
nuk216-05
Charles Lapage takes this class on an adventure of matte combinations, grading techniques and finishing tips. We will look at adjusting a
camera move, creating and using an rgb matte, and even dive in to the lens flare.
nuk216-06
Part 1 of 3. In this three part class, will be taking a shot from start to finish in the first 2 classes and then going through a round of
revisions with a client. Topics covered in the first class will be compositing CG elements, grading using normals and depth passes,
applying depth of field and rack focus using a depth pass, and applying 2D camera shake.
nuk216-07
Part 2 of 3. In this three part class, will be taking a shot from start to finish in the first 2 classes and then going through a round of
revisions with a client. Topics covered in the second class will be finalizing a key, volume rays, and plate extension.
nuk216-08
Part 3 of 3. In this three part class, will be taking a shot from start to finish in the first 2 classes and then going through a round of
revisions with a client (Sean Devereaux). Topics covered in the third class will be retiming footage using oflow, revising a comp based on
supervisor/client feedback, and other advanced topics relating to techniques discussed in previous classes.
nuk216-09
Charles Lapage takes you into the world of face enhancement. We will investigate the process of applying a matte painting to an actors face
using an animated mesh, as well as some other useful techniques to complete the process. I hope you enjoy the class.
nuk216-10
In this class Charles Lapage tackles the mysteries and techniques of 2.5d relighting. We will go over generating the proper passes, as well
as, various techniques for relighting.