Learn a production workflow to creating urban environments and time-saving modeling, texturing, and UV mapping techniques that can be used for Film, Games, and Architectural Visualizations. Contains over 6 hours of project-based training. Great for intermediate artists.
Popular highlights include:
*Hard Surface Modeling Techniques
*Modeling with Texture
*Modeling to a Camera
*Strategically Adding Detail
*Simulating Aging and Decay
*UV Layout Techniques
*Using UV Snapshots
*Integrating Maya and Photoshop
*Generating Displacement Maps
*Texture Painting with Photoshop
*Layering Textures
*Tiling Textures
*Generating Procedural Maps
*Adding Architectural Elements
*Creating Interior Illusions with Textures
*Connecting Maya Texture Nodes
*Complex Scene Management
*Scene Optimization for Rendering