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本教程是由Digital-Tutors机构出品的Maya与TopoGun建模摩托车教程,时长:2小时8分,附工程源文件,教程使用软件:TopoGun 1.06, Maya 2012,作者:Justin Marshall,官方发布时间:2012年2月1日。

TopoGun是一款独立的重建面,烘焙贴图的软件。他的重建多边形功能可以帮助你重新创建你3D模型的拓扑线,贴图烘焙功能还可以将高模上的信息烘焙成各种贴图,并应用于你重新创建的多边形上。

Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。

Digital-Tutors Creating Game Vehicles in Maya and TopoGun

In this tutorial we’re going to learn to use Maya and TopoGun to convert a high-resolution motorcycle into a game-type model. Film and commercial projects often require very high-resolution, highly detailed vehicle models. However, these models are not appropriate for games or other real-time applications because of the large number of polygons. So in order to be able to rig, animate, or integrate these models into a game engine, we first have to convert the model to a much lower resolution. Using a motorcycle as our example, we’ll use Maya to reduce the resolution of many of the pieces. We’ll then use TopoGun to create new topology for the very detailed meshes like the engine or radiator. We’ll cover methods for baking normal and color maps from within Maya as well as in TopoGun. These techniques will allow us to create a much lower resolution model that is visually very close to its higher-resolution counterpart. Once we’re done, you’ll have a good grasp of several of the tools we can use to create game-resolution vehicle models and you’ll have the knowledge you need to apply those techniques to your own models. If you’re interested in building the high resolution motorcycle from start to finish, please check out the Motorcycle Modeling Techniques in Maya course which will take you through that process.

Project Files Included

14 videos in this course

教程详细章节目录:

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资源名称: Maya与TopoGun建模摩托车教程

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