本教程是由SimplyMaya机构出品的Maya冲浪外星人建模教程,教程使用软件:Maya 2011 ZBrush 4,时长:19小时47分,共40章节,大小:3.71 GB,格式:MP4视频,语言:英语。
Maya 是目前世界上最为优秀的三维动画的制作软件之一,主要是为了影视应用而研发的,所以在出世后不久就在《精灵鼠小弟》、《恐龙》等这些大片中一展身手。除了影视方面的应用外Maya在三维动画制作,影视广告设计,多媒体制作甚至游戏制作领域都有很出色的表现。初识Maya 是目前世界上最为优秀的三维动画的制作软件之一,它是Alias|Wavefront公司在论坛1998年才推出的三维制作软件。虽然相对于其他老牌三维制作软件来说Maya还是一个新生儿,但Maya凭借其强大的功能,友好的用户界面和丰富的视觉效果,一经推出就引起了动画和影视界的广泛关注,成为顶级的三维动画制作软件。
Simply Maya Surfing with the Alien The Complete Series
This holiday season we bring you all three volumes of Surfing with the Alien – a complete character creation workflow in Maya covering modeling, UV layout, texturing, shading, lighting, rendering, rigging and nCloth. This series was created by Jason Edwards who’s a Senior Artist at Digital Domain, so if you want to learn how to make characters that reach production standards this is a project for you. All scene files and assets are included.
Surfing with the Alien vol. 1 – Organic Modeling & UV Layout
The first volume of Surfing with the Alien covers the workflow in Maya for character modeling based on concept sketches, followed by UV layout where you’ll pick up a lot of good tips and time savers in this field.
Character Modeling in Maya
Setting up Image Planes
Topology & Edge-Flow
Character UV Layout & UV Texture Editor
Creating Clothes & Surfboard
Box Modeling Techniques
Surfing with the Alien vol. 2 – Maya & ZBrush Integration
The second volume covers a texturing workflow in Maya, ZBrush and Photoshop followed by shading, lighting and rendering techniques in Mental Ray with Subsurface Scattering materials and displacement.
Maya – ZBrush Workflow
Skin Sculpting & PolyPainting in ZBrush
Displacement, Cavity, Specular & Normal Maps
Texture Maps & Logos in Photoshop
Realistic Eyes
Bump Maps for Cloth
Subsurface Scattering in Mental Ray
Displacement in Mental Ray
Character Lighting & Rendering in Mental Ray
Constructing Shading Networks
Final Gather Light Maps
Mental Ray Approximation Nodes
Surfing with the Alien vol. 3 – Character Rigging & nCloth Workflow
The final volume in our series covers a workflow of how to easily rig your humanoid characters for animation and bring them to life rr-sc.com at your own pace in nine simple and easy to follow chapters – with great results.
Joint Chain /Humanoid Skeleton Setup
RP and SC IK Handles
Character Attribute Controls
Character Curve Controls
Facial Blend Shapes
Set Driven Key
Constraints
Linking Attributes via the Connection Editor
Expressions
Smooth Skin Bind
Weight Painting
nCloth