本教程是由Digital-Tutors出品的3ds Max与FumeFX制作旋风粒子效果高级教程,时长:1小时46分,附工程源文件。使用软件:3ds Max 2011, FumeFX 2.0, Krakatoa 1.6,作者:Matt Radford。官方更新时间:2011年11月1日,大小:共760m 工程源文件178KB。
Digital-Tutors Creative Development: Tornado Particle Effects in 3ds Max and FumeFX
1 hrs. 46 min. | November 1, 2011 | 3ds Max 2011, FumeFX 2.0, Krakatoa 1.6 | Author: Matt Radford
In this tutorial we will learn to create dynamic, flexible tornado systems and render them using a variety of techniques. This tutorial will show how to set up a complex Particle Flow system to make a tornado inside of 3ds Max. Going beyond a traditional vortex field, the tornado that we’ll create in this tutorial will employ recursive logic to keep the system alive while still being lightweight enough to be animatable inside the viewport. We will then look at getting much more natural movement by simulating FumeFX based off of the particle simulation. We’ll also touch on Krakatoa and using that to render a large number of particles. Partitioning will be covered along with some of the rendering options available. Finally, we’ll look at some techniques to fix artifacts in NUKE.
教程详细章节目录:11 videos in this course