本教程是由3D Palace机构出品的3DSMAX精密船舶建模高级教程,使用软件:3ds Max,时长:30小时。
3D Studio Max,常简称为3ds Max或MAX,是Autodesk公司开发的基于PC系统的三维动画渲染和制作软件。其前身是基于DOS操作系统的3D Studio系列软件,最新版本是2012。在Windows NT出现以前,工业级的CG制作被SGI图形工作站所垄断。3D Studio Max + Windows NT组合的出现一下子降低了CG制作的门槛,首选开始运用在电脑游戏中的动画制作,后更进一步开始参与影视片的特效制作,例如X战警II,最后的武士等。
Autodesk 3ds Max Design 2012提供了强大的全新渲染工具集,加速的迭代工作流程,以及增强的互操作性,这些都可以从整体上极大的提升你的制作效率。
3D Palace 3ds Max Precision Ship Modeling The Cutty Sark
This project will teach the student 3d artist everything that they could ever need to know about using modern 3d software to recreate classic sailing ships. The methods used can be easily applied in the modelling of all kinds of vessels; from modern warships to early-era longboats.
This tutorial set can be used to create high and low polygon ship pieces that can be used in all forms of digital media from Advertising to Film and TV through to Games. The “Cutty Sark” model, that is the focus of this tutorial, holds up well in both distance shots and close up to a very high resolution. For example, the hull texture, initially perceived as a plain black; in close up views is revealed to actually be made of fine layers of texture, starting as wood with a black tar, and then a gloss over the top.
From the initial setup of the ship, to the final rendering, everything is carefully covered by expert instructor Cris Robson, in over 30 hours of detailed instructional video. The Student is shown how to set up the splines that will eventually form the keel, which is then surfaced up. The keel is split into a top and bottom segment so that the top can have deck holes for water drainage added. The deck is then laid and refined to its three main heights before the deck houses are added. This is followed by additional detail such as yardarms, belaying pins, rope hooks and so forth.
After this the masts are carefully added in and mast boom extensions put in place, from which the first rigging including the climbers is added. On top of this, several more layers of rigging are built up using splines and put into place. Sails are created, and using wind dynamics and Garment Maker their effective use is demonstrated. The anchor is modelled and an edge-looping exercise is completed which builds the figurehead. When complete, everything is put together and textured using several different methods. Finally a sea system is built and the completed 3d model is rendered using Mental Ray and the Daylight system.
已经修正(2012.1.29)